- Freelance Game Artist and Game Developer

About

We are two artists, Rebecca Ludolphy (employed) and Thomas Kronenberg (founder). We develop games and create 2D/3D assets for yours!

Services

• 3D modeling

• texturing

• lighting

• skinning and rigging

• keyframe animations

• art directing

Experience

Since 1995, we have worked on more than 40 games for a variety of platforms including PC and consoles, as well as mobile devices such as Nintendo Gameboy Advance/DS, iOS, Android and mobile phones.

Tools

• Autodesk 3DS MAX

• zBrush

• Unity3D

• Photoshop

• Substance Designer & Painter

• Quixel Suite

Game development (1995 - )

 

Toxikk

Partner: reakktor  |  Tasks: Art Direction | www.toxikk.com 2012 - 2016

 

Backdrop - Behind the Curtain

Partner: Bad Day Solution |  Tasks: Art Direction  |  www.backdrop-game.com | 2010 -

 

Hospital Inc.

Partner: Claw Design  |  Tasks: Art Direction 2011 -

 

Hotel Tycoon Resort

Partner: Claw Design  |  Tasks: Art Direction |  Platform: Blackberry, J2ME 2010

 

1on1 Action Hockey

Tasks: complete game in Unity3D |  Platform: iOS  | 2010

 

Magic Garden

Partner: Claw Design  |  Tasks: Art Direction, level design |  Platform: Blackberry, J2ME, BREW 2007

 

Color Bubbles

Partner: Claw Design  |  Tasks: Art Direction, level design |  Platform: Blackberry, J2ME, BREW 2006

 

Icy XMas

Partner: Claw Design  |  Tasks: Art Direction, level design |  Platform: J2ME 2003

 

Flip it!

Partner: Claw Design  |  Tasks: Art Direction, level design |  Platform: iOS, Blackberry, J2ME, BREW 2003/2008

 

Rebel Legion

Partner: Claw Design  |  Tasks: Art Direction, level design |  Platform: PC 1998-1999

 

Tilemove

Partner: Claw Design  |  Tasks: Art Direction, level design |  Platform: Amiga 1995

 

Game art, contract work (2011 - )

 

The Dwarves

Client: King Art  |  Tasks: 10 Maps. 3D modeling, texturing, lighting, FX, shader | www.dwarves-game.com 2015 - 2016

 

Broken Reality

Client: Electronauts |  Tasks: 5 real-time characters. 3D modeling, texturing  |  www.electronauts.net | 2015

 

Cheops Adventure

Client: Electronauts  |  Tasks: 7 real-time characters. 3D modeling, texturing   |  www.electronauts.net |  2015

 

Goal Tactics

Client: Game Tactics |  Tasks: Buildings, map, in-game characters   |  www.goaltactics.com  |  2015

 

The Book of Unwritten Tales 2

Client: King Art |  Tasks: ~15 locations. Mostly texturing, lighting and rendering. 3D modeling   | www.unwritten-tales.com |  2014

 

Villagers

Client: Bumblebee  |  Tasks: 23 real-time buildings   | www.bumblebee-games.com/villagers  | 2014

 

Sports Car Ultimate Challenge 2

Client: Deep Silver Fishlabs  |  Tasks: 2 real-time cars. 3D modeling, texturing  | www.dsfishlabs.com  |  2014

 

W.E.D.O.

Client: TG Nord  |  Tasks: Buildings, environments, in-game characters  | www.tg-nord.com  |  2012

 

Airline Tycoon 2

Client: B-Alive  |  Tasks: 21 real-time characters. 3D modeling, texturing  | www.b-alive.de  |  2011

 

Heaven's Hope (pre-production)

Client: Mosaic Mask Studio  |  Tasks: 3 real-time characters, some animations  | www.heavenshope-game.com  |  2011

 

Game art, contract work (2000 - 2010)

 

Shadow Harvest

Client: Black Lion Studios  |  Tasks: Level "Dubai"  | www.shadowharvest.com  |  2009 - 2010

 

Wewaii

Client: TG Nord  |  Tasks: Most Buildings, environments, in-game characters and animations | www.tg-nord.com  |  2008 - 2010

 

Black Mirror 2

Client: Cranberry Production  |  Tasks: Three Locations  | store.steampowered.com/app/286460 |  2008

 

Sacred 2 - Fallen Angel

Client: Studio 2  |  Tasks: 135 buildings, 985 objects, terrain patches  | store.steampowered.com/app/225640  |  2005 - 2008

 

Tortuga - Two Treasures

Client: Ascaron Entertainment  |  Tasks: 10 ships. 3D models and base texture-sets  | www.mobygames.com/game/windows/tortuga-two-treasures  |  2005

 

Ultimate Brain Games DS & Ultimate Card Games DS

Client: Cosmigo  |  Tasks: Real-time characters, 6 locations  | www.cosmigo.com  |  2005

 

Sacred Underworld

Client: Studio 2  |  Tasks: Buildings and environments for 6 in-game worlds  | store.steampowered.com/app/12320  |  2004 - 2005

 

neocron 2

Client: reakktor Media  |  Tasks: 8 real-time characters. 3D modeling and texturing  | www.neocron-game.com  |  2004

 

Holiday World

Client: Island Games  |  Tasks: Most buildings for the worlds "Beach" and "Safari". Vehicles, in-game characters  | games.gamepressure.com/game.asp?ID=7081  |  2003 -2004

 

Game Tycoon

Client: Enjoy Entertainment  |  Tasks: Locations, characters, animations, UI, logo  | www.gametycoon.de  |  2003

 

Sacred

Client: Studio 2  |  Tasks: Buildings and environments for 3 in-game worlds. Some real-time weapons, armor and items. Some character animations  |

store.steampowered.com/app/12320  |  2002 - 2003

 

Cyber Chicken

Client: Enjoy Entertainment  |  Tasks: characters, animations, objects  | www.sunlight-games.com  |  2002

 

Ultimate Brain Games & Ultimate Card Games

Client: Cosmigo  |  Tasks: UI, boards, figures, UI, trailer  | www.cosmigo.com  |  2002

 

Famous Five 4 & 5

Client: Novatrix  |  Tasks: Locations and animations  |  2001

 

neocron

Client: reakktor Media  |  Tasks: 30 real-time characters  | en.wikipedia.org/wiki/Neocron  |  2000 - 2001

 

Wild Life Park

Client: Novatrix / B-Alive  |  Tasks: Environments  | www.b-alive.de  |  2000

 

Knickerbockerbande 1 & 2

Client: Novatrix  |  Tasks: Locations and animations  |  2000

 

CONTACT

 

info@intulo.de

Connect with us: 

 

Thomas Kronenberg

Lindholz 89 · 31139 Hildesheim

Germany

© Copyright Thomas Kronenberg. All rights reserved. All displayed logos are trademarks of their respective owners.

ABOUT

 

We are two artists, Rebecca Ludolphy (employed) and Thomas Kronenberg (founder).

 

We create 2D/3D art assets for video games and we develop games!

 

Since 1995, we have worked on more than 40 games for a variety of platforms including PC and consoles, as well as mobile devices.

 

Tools: 3DS MAX, zBrush, Unity3D, Substance, Quixel, Photoshop, ...